![]() ![]() Boss fights used techniques well, and didn’t hold you to repeating a technique ad nauseum once you’d figured out the trick, even if it did somehow ask you to repeat entire boss fights as though Amaterasu was a transfer student whose transcripts got lost in the mail and had to repeat entire grades on a technicality. The fact that this is exactly the same as your water power (divine Shinto plumbing) your earth power (Shinto gardening) and your fire power (apparently Amaterasu moonlights in arson), kind of gives the impression that you’re less of a holy being and more of a hardcore DIY-er on a fixer-upper spree through feudal Japan.Īfter a while I did figure out a few tricks for brush techniques (draw spirals to activate the wind, rather than loops, and the Z-button helps drawing straight lines, albeit with the practiced grace of a seasoned drunk driver), and the game actually became pretty fun. It’s a bit of a letdown to realize you’re going to be granted lightning power, to hope that you’ll get to draw a zig-zag to rain down the wrath of Raijen upon your unsuspecting demon foes, only to realize that all you do is find a source of electricity, then draw a line to what needs to be powered like some sort of divine Shinto electrician. The celestial brush techniques take the place of Zelda’s items, and had the potential to make the game great, but as it turns out, most of the thirteen techniques you learn are some form of draw-a-circle-around-a-thing or connect-the-thing-to-the-thing. God, I don’t know what they smoke in Japan but I want some. Just your average sun goddess dog flying around on a sword to fight an evil nine-tailed fox. Most of the weapons and items I collected along the way went unused, and are now probably just gathering dust in the sun goddess’s basement, along with a dozen boxes of ammo from Silent Hill, a small habitat of jinjos from Banjo Kazooie, and an old Triforce that I lost the instruction book for and can’t figure out how it works. Combat is relatively simple-no matter your level of experience or the amount of skills you purchased, half the time all you have to do is waggle the Wii-mote until carpal tunnel sets in and the battle is as good as won. Pretty much the only thing fighting monsters is good for is looting their corpses for spare change, and since money in Okami is as useful as the brown chunks of ice you kick off your tire wells in the winter, enemies are little more than minor obstacles to dodge as you rocket through the world map. Instead, she earns experience by feeding animals, doing favors for people, and bringing dead things back to life. Amaterasu doesn’t level up by fighting monsters. Just look at that dog sitting there, watching it.Īt the very least, Okami can pacify some of the hardcore jackassery that associates video games with violence. Yeah, it’s a beautiful game, but it KNOWS it’s beautiful. Okami knows it has excellent boss fights and forces you to replay them over and over, much in the same way that the pretty girl who knows she’s pretty will constantly throw you into picking a fight with the manager of the restaurant in both cases, they know if you leave, you’re not likely to get something quite as attractive on the rebound. In all fairness, though, by the end of the game the last thing I wanted was yet one more identical boss fight with Orochi. ![]() #Okami ps2 to ps4 how to#It’s such an exciting scene that my only real complaint with it is that instead of thrusting the player into a high-stakes tutorial level, they decide to narrate it with still-images in the style of traditional Japanese sumi-e and text that crawls slow enough that even Dick and Jane would get bored, read something else to pass the time, and learn how to discuss the finer points of Herman Melville by the time the cut scene ends. The game opens in the most engaging way possible a 30-minute long epic showdown between the great hero, Nagi, his lupine astral companion, Shiranui, and their arch-nemesis, the octocephaline serpent, Orochi. The first step to solving your drinking problem is for all eight of your heads to admit they have a drinking problem. ![]()
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